
We’re pleased to announce that Enhanced Sky, Distant Terrain, and Eroded and Enhanced Terrain are now compatible with 0.13.2+. This required updates to both mods and core.

We’ve worked with authors of popular terrain mods to help overcome compatibility problems and get their mods working in 0.13. You can see a preview of it in this tweet. ColorBoost will be available from 0.13.3 with or without retro mode enabled, but its primary purpose will be to select better colours in retro mode. ColorBoost is not a lighting effect, rather it scales albedo near camera so that brighter colours will be selected in post-process. This better matches brightness contrast seen in classic, and will help players tune dungeons and nights to properly select brighter colours in retro mode local to player. The solution was to introduce a new effect called ColorBoost to default shaders which juices up colours local to player and ramps down over a short distance. Because Daggerfall Unity’s retro mode uses naturalistic lighting and selects palette colours in a post-process, it does not properly capture this effect. During this review, we noted classic dungeons are very bright near player then ramp down to near black based on distance from camera. This kicked off a review into better matching classic’s brightness, particularly in retro mode rendering. In addition to torch brightness, we also heard that retro rendering mode is too dark and tends to crush colours towards black. Screenshots below compare standard DFU textures and boosted by Vanilla Normal Mapped mod in 0.13.2. We also fixed several problems loading these optional maps in asset pipeline and extended this PBR support to terrain tilemap shader.Ī good example of this kind of mod is Vanilla Normal Mapped which adds normal+parallax+metallic maps to complement classic colour textures. dfmod, any loose texture mods had less support than before.įrom 0.13.2, default shaders now support albedo+normal+parallax+metallic maps, allowing loose texture mods to have an optional PBR workflow just by dropping the right textures into a folder. While this was suitable for classic textures, and mod authors could still use custom PBR materials in their. These new shaders better reproduce classic’s colours and flat albedo look without all the unwanted specular shine that comes with Unity’s Standard shader, but did not support a PBR workflow by design.

Expanded Default ShadersĠ.13 introduced new default shaders, the small programs which tell your GPU how to render objects and materials. Let’s unpack everything new in this release. This release fixes bugs, expands capabilities of new shaders, and helps mods reach compatibility with 0.13. Our rendering update and review continues with 0.13.2 now available on Releases page.
